Miscellaneous Works
Collection of some artwork I do that isn’t necessarily the same as what I do with BLP VFX.
Multi-medium Art
I am interested in creating art, not exclusively visual effects for film and TV. Please enjoy a varied assortment of miscellaneous works I have created in the past on various projects, either commercially or for personal use/learning.
The Sushi Dragon Show starring TheSushiDragon
(Asset Creation/VFX Artist)
Working with the team at Vibrant Penguin, I was tasked with creating various stylized glitchy bumpers, motion graphics, comps, 3D renders and oddball assets for the one-of-a-kind live show hosted by streamer TheSushiDragon.
Cop Squad: Miami Streets
(Writer/Director/Lead Actor/VFX Artist)
Made a fun short film as a school project while enrolled at FSU’s College of Motion Picture Arts.
Derelict
(Writer/Director/VFX Artist/Set Designer
I co-created a sci fi short as my Thesis Film Project in college. I learned a lot from this project.
Deep Rock Galactic Trailer
(Independent artist)
I used NVIDIA Ansel to capture in-game realtime footage and created a trailer for Deep Rock Galactic, my favorite game ever. This won a fan-made trailer competition and I won an in-game reward. Fun times!
Brevard Renaissance Fair (2015-2020)
(Art Director)
I was the art director for the Brevard Renaissance Fair in Florida for several years, and led the department designing the annual logos and artwork, merchandise, banners, billboards, posters, shirts, directing and producing several advertisements, illustrating hand-drawn stylized event maps, patches, and even participating in Historical European Martial Arts competitions as one of the events.
Dr. Squatch - Natural Soap for Men
(Advertising campaign)
I was hired as a freelance artist from the agency Within to create mobile and web advertisements using footage provided by the client. A lot of the mobile ads utilized motion graphics I made.
While working with the agency Within, I also contributed to ad campaigns for Helix Sleep, AB InBev (holiday and superbowl campaigns), 7Now, Amazon Fresh, and others, mostly with motion graphics and mobile/web ads, among other projects.
Out of Love (Lil Tecca)
(Freelance Artist)
I was hired as a freelance artist from the agency Within to assist with 3D reflective balloon heart simulation for this music video, I was one of a team (joined late to the development, but it was a fun experience).
Personal Live Stream Project
(Entertainer/Asset Creator)
Made a fun loopable background for live streaming. I animated the scene and played the concertina track; my talented sibling Matthew helped with the audio mastering.
Personal Live Stream Project
(Entertainer/Asset Creator)
Made a fun end screen background for live streaming. I animated the scene and my talented sibling Matthew helped with the score and audio mastering.
Restraint
(Lead VFX and Motion Graphics Artist)
I had the opportunity to work as the lead VFX artist on a pilot short film, and created the title graphics while utilizing AI to drive pseudo-organic digital artifact effects.
Restraint
(Lead VFX and Motion Graphics Artist)
I had the opportunity to work as the lead on a series pilot, creating animated UI motion graphics and VFX while utilizing AI to create interesting distortion and pseudo-organic digital artifact effects.

I designed and facilitated the construction of a low-budget cockpit set incorporating debris I salvaged from a junkyard. It's wired, and the switches affect the lights overhead. This was a prominent set location for the Thesis short film I co-created along with the amazing Ryland Carlin for FSU CMPA (I wrote and directed the short).

The cockpit was designed to be capable of disassembling and reassembling for relocation; this was actually rebuilt after it was dismantled following the end of its use on set. There is door access on the rear of the cockpit.

For some reason the site compresses the gif and there's weird artifacts but this is an example of high performant standalone Quest compatible VR avatars of characters I created, fully rigged, capable of lip sync/blinking, and only using 3 point trackers, rest of body is animated using inverse kinematics. Modeled in Blender and rigged in Unity.

Game ready asset for a Squid-like alien character. The legs move procedurally but the arms and head are controlled by a user in VR.

Nonhuman VR character I designed/Rigged in Unity for 3 point tracking; exhibiting inverse kinematics with procedural leg movement. Note the creature has bone in the limbs; they move more stiffly than a cephalopod would.

Rigged a bow in Blender, had to rework it in Unity, but at least I learned the fundamentals of rigging props in both software packages.

Goblin character I designed and created for VR, modeled in Blender, rigged in Unity.

Gif compression did this dirty (shadows and jitter is due to compression not vertex normals/blend shape problems etc), but an example of some VR ready assets and character I made. Fully rigged and usable in Unity. Mouth syncs to audio input, and eye tracking is compatible.

Six-limbed and three-eyed skeleton I designed and modeled as an asset.

Fully rigged stylized low poly VR self-portrait avatar, myself portraying the character "Don Carver" from "Cop Squad". In Unity projects he can draw a holstered firearm using colliders and gesture controls, and can fire and the bullets detect collision and leave an impact hole and particles emit, as well as sound cues.

VR Self portrait in Unity.

VR Self portrait in Unity.

Work in progress scene/object assets for a minimalist/simplified spaceship, modeled in Blender

My attempt at recreating the stylized bomb explosion effect as seen in The Legend of Zelda: The Wind Waker, in Unity.

Sample dust/particle impact effects pack I made for pixel art applications.

I designed an animated a scene of a pirate ship sailing on the high seas, followed by a flock of seagulls, and it seamlessly loops. I fed the render through Stable Diffusion AI to give it this surreal look as a test.

I design and execute 3D prints. I have a dual extruder printer, so I can print two filaments at once, and have printing in PLA, ABS, and PET-G, and am really interested in optimizing print design to minimize the need for supports to be printed also.

some views of the stylized 3D model intended for printing.

Oak and steel tankard I made as a personal drinking vessel. I treat the inside with beeswax.

Model wearing a limited edition zip-up hoodie featuring an embroidered design I made for Deep Rock Galactic after being contacted by Ghost Ship Games, the developers, after the sale of the T-shirt design did well. "Rock and Stone" is a well-known rally cry and catchphrase found in-game.

T-Shirt design I made for Deep Rock Galactic. "Rock and Stone" is a well-known rally cry and catchphrase found in-game.

I converted a stock image of a deer to a RAW file, edited it with audio editing software and converted back to an image to produce this glitch art, through a process known as databending.

I converted a stock image of a banana to a RAW file, edited it with audio editing software and converted back to an image to produce this glitch art, through a process known as databending.

Movie poster I designed for a short film I directed, wrote and starred in.

Fully rigged VR avatar in Unity based on a stylized cartoon character from the webseries Questicles. Outlines were later achieved via post processing.

Typeface I designed.

Typeface I designed.

Alien typeface I designed.

VHS style logo motion graphic I made, recorded onto VHS and re-digitized while kicking the VCR and waving magnets over it for glitch effects.

Scene I built with terrain generation software.

Stylized low poly assets made for an upcoming VR title.

Stylized low poly assets made for an upcoming VR title.